What You Need:
- 2 dice
- Paper and pencil for each player for keeping score
Maths Grade 5 | Counting Partitioning and Calculations Number sequences Decimal notations and partitioning. Rounding large number to the nearest multiple. Using calculator to solve multi-step problems. Estimate and check calculations. Knowledge of place value and multiplication facts. Securing Number facts Understanding Shapes Knowledge of place value and multiplication facts to 10x10 to derive to multiplication and division facts. Classify 2 D shapes with perpendicular or parallel sides. Draw shapes with knowledge of their properties. Data Handling and Measures Solve problems by interpreting data Construct and interpret tables, bar charts, line graphs and pie charts. Use standard metric units of measure for conversions. Read scales and answer questions accurately. Answering questions about data. Work out different types of average. Calculating Measuring and Understanding Shapes Unit Add subtract, multiply and divide whole numbers and decimals. Convert measurements. Solve problems with several steps Add, subtract, multiply and divide whole numbers and decimals Use calculator to solve multistep problems Estimate results of calculations. Read and interpret scales. Finding perimeters and areas of shapes. Securing Number Facts, Calculating and understanding relationships Use place value and tables to work out facts. Simplify fractions and put them in order of size. Record calculations and solve problems. Problem solving involving fractions, decimals and percentages. Relate fractions to multiplication and division. |
Maths Grade 4 | Counting,partitioning and calculating
Securing number facts,understanding shape
Handling data and measures
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Maths Grade 3 | Mental Maths:
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Maths Grade 2
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CLASS WORK AND MENTAL MATHS
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What You Do:
Each player draws four short horizontal lines on a piece of paper. Each of the horizontal lines represents a place value. The first line represents thousands, the second line represents hundreds, the third line represents tens, and the fourth line represents ones.
Now it’s time to choose a goal - do you want to show the greatest 4-digit number or the smallest 4-digit number? Once you’ve agreed on greatest or smallest, it’s time to start rolling the number cube.
Each player rolls once and then writes the number shown on the cube on one of the lines on his paper. Here’s where strategy begins. Each player chooses where he wants to place each digit. For example, if a student rolls a “1” and the goal is to create the largest number, he may choose to place the 1 on the horizontal line holding the ones place.
This game continues until both players have filled in all four columns. The one who achieves the game goal wins that round!